AI Insights · Timothy · January 2023
Top 5 Shoot'em Up Games on iOS in the UK: Q4 2022 Performance
An overview of the performance of the top 5 Shoot'em Up games on iOS in the UK during Q4 2022, highlighting trends in downloads, revenue, and active users.
The fourth quarter of 2022 saw varied performance for the top 5 Shoot'em Up games on the iOS platform in the United Kingdom. Below, we break down the trends in weekly downloads, revenue, and active users for these popular games, based on data from Sensor Tower.
Survivor!.io experienced fluctuations in weekly revenue, peaking at approximately $45K in mid-December. Downloads started at around 26K in late September and decreased to 7.8K by late November, before recovering to about 20K by the end of December. Active users peaked at around 81K in late October and then declined to approximately 58K in early December, with a slight recovery to 66K by mid-December.
Archero saw a steady weekly revenue increase towards the end of the quarter, reaching about $12.6K in the last week of December. Downloads fluctuated, starting at around 1.7K in late September, peaking at 2.4K in mid-October, and ending at 2.4K in late December. Active users saw a slight increase from approximately 19.4K in late September to about 20K in mid-December, with some fluctuations throughout the quarter.
Galaxy Attack: Alien Shooter showed a significant increase in weekly revenue, peaking at approximately $11.9K in the last week of December. Downloads saw an upward trend, starting at around 4K in late September and reaching about 7.2K by the end of December. Active users also increased, from around 44.5K in late September to approximately 54.7K by the end of December.
Galaxy Attack: Space Shooter experienced a notable peak in weekly revenue at approximately $8.5K in mid-December. Weekly downloads varied, starting at around 10.9K in late September, dropping to about 5.7K in late November, and then rising to 9.2K by the end of December. Active users showed a slight decline from around 59K in late September to about 48K in early December, with a recovery to approximately 57K by the end of December.
Azur Lane had a steady revenue increase towards the end of the quarter, peaking at approximately $12.4K in mid-December. Downloads remained relatively stable, ranging from around 64 to 118 per week throughout the quarter. Active users showed minor fluctuations, starting at 581 in late September and ending at 554 by the end of December.
For more in-depth insights and data, visit Sensor Tower.